Nice to know my info about std::random_device was outdated. :)
Not that in the end it really matters, I prefer using one of the PRNGs in <random> instead.
Those will work no matter what the compiler or version.
std::random_random device is a poorly-designed piece of hud. I won't use it.
Which is why I wrote CSPRNG, which you can find on my github.
I will stick with what the <random> library has to offer, my needs are such that I don't require NSA level crypto randomness.
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